Alexander Notes about the build -
level design
- putting founding
- don’t start on empty space. That glass start
- if you have to have an occlusion, without looking at the player change it,
- space between the platforms and the character is small, and the level is pretty big
- move the camera to the side, so the character will be on the left side of the camera and a bit down
- make something that doesn’t punish them
- this is the time that you reavile something that makes the game memorable, do something unexpected, and show the player the surprise
bread
- the head is great, don’t make it direction but on the momentum
- make the impulse up more than the towards direction
- change the way the head behave, get it more impulse then and bouncy a bit
- trails add a trail like a breadcrumb and a trail to the whole body.
- love the body turning into a pile
- not sure if you need a shooting, maybe with the player only as a head he can take control of an enemy and use it attacks
- move the camera maybe up and tilt
- you have colours in the game do the colour language, and make the colours have meaning