Alexander Notes about the build -

level design

  1. putting founding
  2. don’t start on empty space. That glass start
  3. if you have to have an occlusion, without looking at the player change it,
  4. space between the platforms and the character is small, and the level is pretty big
  5. move the camera to the side, so the character will be on the left side of the camera and a bit down
  6. make something that doesn’t punish them
  7. this is the time that you reavile something that makes the game memorable, do something unexpected, and show the player the surprise

bread

  1. the head is great, don’t make it direction but on the momentum
  2. make the impulse up more than the towards direction
  3. change the way the head behave, get it more impulse then and bouncy a bit
  4. trails add a trail like a breadcrumb and a trail to the whole body.
  5. love the body turning into a pile
  6. not sure if you need a shooting, maybe with the player only as a head he can take control of an enemy and use it attacks
  7. move the camera maybe up and tilt
  8. you have colours in the game do the colour language, and make the colours have meaning