Core Objectives and Strategy
- Profit Motive: The project should not be pursued for profit.
- Animation Goals: Focus on animating key characters - specifically, the gingerbread character and the rat. This includes animating them individually as well as their interactions.
- Art and Design: Avoid using tool shaders for all elements, such as hair or bread textures.
- Project Timeline: The current timeline is ambitious and might need adjustments.
- Game Mechanics: Simplify mechanics. Avoid making every element interact with everything else.
- Prioritization: Identify and prioritize key elements of the game development process.
- Gameplay Pacing: Design the game to be engaging on a second-to-second basis rather than focusing on more extended time frames like minutes or hours.
- Character and Camera Controls: Prioritize developing character movements and camera controls to showcase game action effectively.
- Platform Considerations: Consider alternatives to deploying on Steam.
- Enemy Design: Create a few unique, goofy enemies and introduce them through cutscenes.
- Development Goals: Focus on meeting the primary development goal to build a cohesive game.
- Character Uniqueness: Add distinctive elements to the main character, like explaining why it’s a gingerbread figure and not another entity.
- Gameplay Mechanics: Concentrate on one main game mechanic and make it intuitive and engaging.
- Meeting Schedule: Plan for monthly or bi-weekly meetings starting in January.
Potential Adjustments
- Game Concept: Consider dropping the mystery element and possibly incorporating physics-based combat.
- Game Development Focus: Establish the game and gameplay elements, define the character, and the character's unique abilities or features.
- Communication and Marketing: Emphasize communicating the game's purpose, the role of the gingerbread character, and what aspects will attract and retain players' interest.
- Game Aesthetics vs. Fun: Focus on creating a visually appealing game reel, potentially at the expense of gameplay fun.